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AI Insights · Timothy · October 2021

Top 5 High Fantasy Games on iOS in the UK Q3 2021

In Q3 2021, the top high fantasy games on iOS in the UK showed varied performance in downloads, revenue, and active user metrics, according to Sensor Tower data.

Top 5 High Fantasy Games on iOS in the UK Q3 2021

In Q3 2021, the top high fantasy games on iOS in the United Kingdom exhibited diverse trends in downloads, revenue, and active user metrics. Here's a detailed look at their performance:

Coin Master from Moon Active saw its weekly revenue fluctuate, peaking at approximately $518K at the end of June and experiencing a dip to around $389K in mid-July before recovering to $514K in mid-September. Weekly downloads for the app started strong at 22.4K at the end of June, reached a high of 36.4K in late July, and then tapered off to about 14K by the end of September. Active users saw a decline throughout the quarter, from 162.5K to 104.5K.

Akinator by Elokence had a more modest revenue performance, with weekly earnings reaching a high of $171 in late August before dropping significantly to $40 by the end of September. Downloads peaked at 22K in early August and then stabilized around 11K towards the end of the quarter. Active users increased from 57.2K in late June to 88.7K in early August, before settling at 58K by the end of September.

Clash of Clans from Supercell experienced a steady revenue stream, ranging between $212K and $484K, with notable peaks at $439K in early August and $390K at the end of September. Weekly downloads showed a consistent pattern, hovering around 12K to 21K. The game maintained a high number of active users, starting at 959K at the beginning of the quarter and slightly decreasing to 785.6K by the end of September.

Evony by TOP GAMES INC. showed stable revenue trends, with weekly earnings ranging from $89K to $132K, peaking in late July. Downloads saw a notable increase from 8.8K at the beginning of the quarter to a peak of 17.4K in late August. Active users grew steadily, starting at 30.6K in late June and reaching 47.6K by the end of September.

Clash Royale, also from Supercell, had a varied revenue performance, starting at $213K in late June, peaking at $249K in early July, and then fluctuating between $119K and $202K throughout the quarter. Downloads remained relatively stable, with numbers ranging from 9.6K to 16.4K. Active users saw a dip from 714K at the beginning of the quarter to 580.5K in early August, before recovering to 629.3K by the end of September.

These insights are derived from Sensor Tower data, providing a comprehensive overview of the performance of top high fantasy games on iOS in the UK for Q3 2021. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021